The 18 Biggest Pop Culture Phenomena of the 1990s
Things that stopped being a product and became a period. Playground crazes, record-breaking films, boy bands and one franchise that never went away.
1Pokemon
The Japanese monster franchise that reached the West in 1998 and turned into a card, cartoon and playground economy at once.
2Tamagotchi
Bandai's 1996 keychain pet that had to be fed every few hours or it died.
3Beanie Babies
Ty's understuffed plush toys that turned into a full speculative bubble.
4Furby
The 1998 talking robot toy that learned English and was banned from some offices.
5Titanic
James Cameron's 1997 film that held the box-office record for twelve years.
6Jurassic Park
Spielberg's 1993 dinosaur film that changed what computer effects could do.
7The Spice Girls
The British group whose 1996 debut made girl power a marketing language.
8Friends
The 1994 sitcom whose haircut and coffee shop defined a decade of television.
9Nirvana and grunge
The Seattle band whose 1991 album pushed alternative rock into the mainstream.
10Michael Jordan and the Bulls
The Chicago team whose second three-peat made basketball a global product.
11Tickle Me Elmo
The 1996 Christmas toy that caused fights in shop aisles.
12The Macarena
Los del Rio's 1996 dance track that became a wedding and stadium standard.
13Harry Potter
The book series that began in 1997 and made children's publishing a blockbuster business.
14The X-Files
The 1993 series that made conspiracy television mainstream.
15Backstreet Boys
The Florida group at the centre of the late-1990s boy band wave.
16Nintendo 64 and GoldenEye
The 1996 console and the 1997 shooter that made four-player split screen a ritual.
17The Matrix
The 1999 film whose bullet time was copied for a decade.
18Beavis and Butt-Head
MTV's 1993 animated series that defined the channel's attitude.
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