Safe starter stops, radiation-soaked endgame fortresses and trading hubs all share one map. Which will win?
1Launch SiteLargest rocket-themed monument on the map, with a Bradley APC patrol, military crates and a high-radiation factory.
2Missile SiloEndgame monument with a 20-second red keycard entry window, underground radiation and four elite crates.
3Oil RigOffshore platform with a keycard puzzle chain and a big stack of crates, usually reached by boat.
4Military TunnelsUnderground rail complex guarded by LR-300 scientists, rich in elite and military crates.
5Power PlantCooling-tower monument with military crates, Heavy Fuse slots and a high-radiation core.
6Water Treatment PlantSprawling mid-tier monument with large, food and medical crates and a red-card endgame room.
7AirfieldRunway monument with hangars, a keycard puzzle and military crates in the open.
8Train YardRail depot with gantry cranes, locomotives and a steady supply of military crates.
9SupermarketZero-radiation roadside stop with a green keycard in the back office, a classic first run on wipe day.
10Gas StationSmall radiation-free monument that hides a green keycard and a chance at a military crate.
11HarborCoastal docks with shipwrecks and boats, good loot with open sightlines over the water.
12The DomeGiant rusted sphere tank on a hilltop, easy to spot and a quick low-risk loot stop.
13Arctic Research BaseSnowbound research complex with wind turbines, military crates and a cold-weather survival twist.
14OutpostSafe-zone trading hub with vendors, recycler and scientist-patrolled streets.
15Bandit CampNeutral trading town where you can gamble and shop away from the turf wars.



















