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What is the best God card in Julius Caesar (Columbia Games)?

By YPB Team

Seven gods on seven cards. A few can swing a whole campaign, others only pay off in the right corner of the map.

  1. Apollo — ranked #11
    Apollo
    Copies the card your opponent played last turn, event cards included, exactly as they played it.
  2. Jupiter — ranked #22
    Jupiter
    Makes one enemy block next to a friendly city defect to your side, one step weaker; leaders and navis never switch.
  3. Mars — ranked #33
    Mars
    A surprise attack: every attacking block in one battle fires before any defender in the first combat round.
  4. Mercury — ranked #44
    Mercury
    Lets the blocks of one group move one extra city, in any direction you like.
  5. Neptune — ranked #55
    Neptune
    The naval Mars: your ships fire first in a sea battle or a shore attack.
  6. Pluto — ranked #66
    Pluto
    Raises the road limits for one group move, so a far bigger army can pour into a single battle.
  7. Vulcan — ranked #77
    Vulcan
    Knocks one step off every block in a chosen city, and anything already at strength one, leaders included, is gone.

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